Return of the flatshade polygon cubes
During the golden age of demo coding, people were in awe if you managed to produce a large 3D cube in 50 fps. These were the days before graphical APIs so you had to write everything by hand, including line drawing routines and polygon clippers. To avoid hardware limitations, there were illusion tricks to create a seemingly endless parade of cubes across the screen.
Since then, a lot has changed. Extremely few people make demos in the classical sense today. Therefore I was delighted to stumble upon the demo Debris by the Farbrausch crew. The endless cube parade is back in town!
But I saved the coolest detail for last: The footprint of the demo is tiny 177 kb!