Mink Machine

Entries in category Coding

Euphoria renders the future

Euphoria is a system for simulating 3D characters with muscles and skeleton, instead of using predetermined keyframes or motion capture. They have a beautiful demonstration video of the system in action. This is probably the coolest thing I’ve seen in this field since a video in the mid-nineties where interacting AI objects were visualized as flatshaded polygons.

Continue reading...

The bliss of software installation

It’s rant monday! I’ve been trying to install yet another version of Microsofts SQL Server. Yes, it’s a lot of fun, I’m totally thrilled and all that. However, while progressing through the joyful bliss of installation, it suddenly complains about being unable to install with the short message “Setup failed. Refer to the setup log.”

Continue reading...

Excel as 3D engine

Everyone knows that Excel97 was a flight simulator and Word97 a pinball game. But that was ten years ago and surely the modern versions can do much more? Enter Excel the 3D engine! Peter Rakos had a bit of time to spare and used Excel to calculate and render basic 3D.

Continue reading...

Return of the flatshade polygon cubes

During the golden age of demo coding, people were in awe if you managed to produce a large 3D cube in 50 fps. These were the days before graphical APIs so you had to write everything by hand, including line drawing routines and polygon clippers. To avoid hardware limitations, there were illusion tricks to create a seemingly endless parade of cubes across the screen.

Continue reading...

More results

Page: 1, 2, 3.

Reine

About

Reine is a web developer who enjoys caffeine-fueled urban traveling. More...

RSS @reinel Instagram