Mink Machine

WebGL spec is final

Khronos released version 1.0 of the WebGL specification a few days ago at Game Developers Conference in San Francisco.

In case you’re curious, WebGL is a sort of JavaScript binding to OpenGL. I started messing with OpenGL in 1998 and I find it amazing that it’s still here, all those years later in an industry which is infamous for its quick technology changes.

Khronos also mentioned another thing in their press release, namely the formation of the WebCL working group which will work on a similar spec for bindings to OpenCL which could be very interesting.

Go ahead and try some of the demos, but for full conformance you need a modern browser such as Chrome 9+, Firefox 4+ or Safari OSX 10.6+. They will probably work in Opera 11 as well.

WebGL examples: Quake 3, Glass (64k intro), Google BodyBrowser, 3D sounds, User-defined shaders.

Comments

No comments yet.

Post a comment

Your email address will not be published. Required fields are marked *

Featured stories

The streets of Paris

"One of the advantages of repeated visits to a place is the leisure pace of awe and discovery while drifting slowly down the worn streets of the French capital."

Sessions in Seville

"I end my journey in front of the tomb of Columbus, located inside the world’s largest Gothic cathedral."

Road trip across the American Southwest

"We drove along Route 6, Route 66 and Route 666. If there was a Route 6666, we must have missed that turn."

The urban maze of Tangier

"There are exciting things waiting around every corner and my bucket list is long, but the Medina has a mindset of its own regarding time and space."

Getting lost in Yazd

"Navigating on random while surrounded by staring old men, pointing their crooked fingers at the Godzilla Viking in surprise. It feels like I’m walking around in Mos Eisley."

Memories of Skye

"The countryside is charming and some places even have coffee."